CONCEPT

Brightline - Virgin Trains USA

WORK

Individual UX Designer
Research, Market Strategy, UI Design, UX Design
  • Researched booking and travel apps such as Delta, Southwest and Amtrak for competitive analysis

  • Gauged user feedback on competitive company apps to create the proposed wireframe.

  • User tested wireframe to improve user pain points and create the final prototype.

WHY

Opened in January of 2018, Brightline hopes to provide fast transport to the traffic dense area of South Florida. With three current stations and a planned expansion to Orlando, Brightline could start a high speed rail boom in the United States. At the moment, their mobile app has been taken down from app stores most likely due to the current COVID-19 pandemic. Despite not having much reference for their prior work, I decided to try my take on a ticket booking feature for their mobile platform that would increase optimization.

HOW

I wanted to give the ticket selection process a much more visual and intuitive take while reducing the number of screens. After looking at other booking apps such as Amtrak and multiple airlines, I realized that the origin and destination selection should be what the user should see first. All other form details should follow, along with a noticeable way to select between a one way ticket and a round trip ticket. With this in mind, I could now start to wireframe in XD.

ROLE

Iteration 3
Iteration 12
Final

A.
Here I show the evolution throughout the course of production. While here I condensed the process to three screens, there were actually fifteen iterations to reach the final prototype on the right. In this first wireframe, I ran into readability problems with the times section during user testing. Also, the proceed button at the bottom wound be moved because I didn't think it was noticeable enough to users.

B.
After doing some research online, I picked up the UX tactic of marking optional fields and not marking required ones. According to this Medium article, users will provide more information when they feel less constrained by requirements. This could come in handy for future projects when users need to fill in longer forms.

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C.
The final HiFi mockup has all my previous concerns put to rest after some wireframe testing was done. The times and tickets section are now scrollable instead of having a pulldown button, leaving space for the user to tap the larger yellow proceed button that now takes up a larger width of the screen. The locomotive graphic not only adds to the aesthetics of the design, but also non-verbally communicates the direction of travel for the stations.

D.
Marking only the optional fields is carried over to the passenger info section. Here only the payment proceed button is highlighted in yellow to show continuity.

WHAT I LEARNED

Optimization in a mobile setting requires just as much testing as designing for web. I found that more iterations and user testing pushed the limits of my design to think about engagement and turnover all within a smaller screen. I am also making changes to my design process to include smaller accessibility tests.

Have feedback on this design? Contact me!